![]() ![]() As a general rule, once you map out an entire floor, you will he ready to move on to the next floor to do the same thing. Encounters will be quick and your enemies are usually scaled properly. We added quests for you to do, but they're optional and rarely deviate from the standard “find X item” or “kill X monster.” You might not think that grinding so much could be gratifying, but the way we do it to you will really pleasure you. ![]() In fact, all you should really be doing is level grinding so you can penetrate deeper inside our dungeon. To counteract this, you should level grind – a lot. I hope you won't be embarrassed if your party is ever wiped out by a roving band of cuddly moths, because that'll probably happen. We put this particular dungeon in a tree, then filled it with adorable (but distraught) woodland creatures. It’s really fun you’ll love it – almost as much as we love you. Isn't that a clever feature? You can use the stylus to draw walls, mark special places, and take notes. (Please don’t leave us!) We knew you were running out of graph paper, so we’ll let you draw the map on the touch screen. Do you wonder what is at the bottom? We won’t spoil the sense of mystery for you! You’ll have to draw a map, just the way you like it, otherwise you’ll get lost and never return. ![]() You must explore this dungeon because it’s there. It was designed with only you in mind we made it because we love you deeply.Įtrian Odyssey will feature exactly one town and exactly one dungeon. It will also be obscenely difficult, redundant on many levels, and will only appeal to people that like computer RPGs from the 80’s. It will be played entirely in first person, with turn-based navigation and combat, it will take place in a large maze, and it will require cartography skills. We are sending you this love letter in order to inform you that we have made a new RPG in the tradition of Wizardry. ![]()
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